(2008) Verbal Behavior Milestones Assessment and Placement Program: The VB-MAPP. Preceding skills reference to the VB-MAPP Assessment tool: You can even let your learner have a turn to be Simon (Social: 7M). Simon Says is a childrens game for three or more players. This is a great game for peer play and interactions, even if you require a promised reinforcer or preferred activity initially to follow this game (Social 4M, 8M). Simon stands facing the other players, who must line up so that they can all be seen by whoever is Simon. More people make it more fun To begin, choose one person to be Simon. ![]() Each player from the group needs to follow these commands promptly. Simon will give instructions for other children to act upon starting with the phrase Simon says. In order to play Simon Says, gather at least three people. Simon will give a series of commands to the group. He will stand apart from the group, facing the players. Select a player among them to act as Simon. Its important that when teaching your learning to imitate peers, you prompt them physically or verbally “look what your friends are doing!”, and avoid transferring the imitation on to yourself don’t reinstate the instruction or give a model of the action required. One Simon (the controller) 3 4 gullible followers Instructions 1. Imitating peers spontaneously (Social: 5M) is an important skill for children to develop too. If you learner struggles with discriminating the “Simon says” stimulus, but your playing with peers, they can cue into the peers action and imitate them. Hopefully when playing with peers they will successfully follow the instructions (social 9M). If you are playing with just you and your learner, this could be trickier but can be important for your learner to cue into the stimulus of “Simon says” to know that they should complete the action. ![]() This will save time and reduce the likelihood that the children. Anyone who breaks 1 of these 2 rules is eliminated from the remainder of the game. Before the children arrive, come up with commands you can use with the children during the game. activity is very similar to the classic party game Simon Says and its such a great way of helping children learn to listen and follow instructions. This works best with children who have well established motor imitation and receptive repertoires and you want to teach them to distinguish the stimulus of “Simon says”, or if working with peers, to copy peers actions. A command without the beginning Simon says means do not do this action. If they give an instruction without saying “Simon says” then the other players shouldn’t copy, and if they do they could be out of the game, for example “spin around” the players should continue to do the previous action, or stand still. ![]() When they say “Simon says” the other players must do the action, for example “Simon says touch your toes”, the other players then touch their toes. This game involves one person “Simon” giving instructions with or without the cue “Simon says”.
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